How to play

  1. 1Pick a period and a coin.
  2. 2Draw where the price goes, from the Now line to the end of the round.
  3. 3Send it. It's sealed, so nobody sees it until the round closes.
  4. 4When the round ends, your line is scored against the real price. Closer wins more crayons.
  • One call per round.
  • Call early: only the part of the round after you send is scored.
  • Longer periods are worth more: hourly ×12, daily ×288, weekly ×2,016.
  • A line that stops short holds its last price to the end.

Scoring

Out of 120, in four parts

  • Shape 40: the ups and downs
  • Timing 20: moves at the right times
  • Where it ends 40: ending closer than no move would
  • Direction 20: the right way, and how far

The same 5 minute round, called 7 ways:

Nailed it

117 crayons

The dip, the rally and the pullback, at the right times, ending near the final price. Every part scores.

Shape39/40
Timing20/20
Where it ends39/40
Direction19/20

Right idea, a bit late

94 crayons

The same moves, drawn about 25 seconds behind. Shape still scores well once the line is slid into place, but timing loses most of its points for that slide.

Shape37/40
Timing3/20
Where it ends36/40
Direction18/20

Right ending, no journey

81 crayons

A straight line to the right final price. Where it ends and direction score in full, but shape only scores partly and timing barely: it missed the dip and the pullback.

Shape18/40
Timing3/20
Where it ends40/40
Direction20/20

Too dramatic

53 crayons

The right moves at the right times, so timing and direction score in full. But they're three times too big: shape is cut for the size mismatch, and the line ends far above the final price.

Shape13/40
Timing20/20
Where it ends0/40
Direction20/20

Nothing happens

0 crayons

A flat line says price stays put. With no moves there's no shape or direction to match, and the end misses the rally.

Shape0/40
Timing0/20
Where it ends0/40
Direction0/20

Wrong way

0 crayons

A rally where there was a dip, and a dip where there was a rally. Almost nothing scores.

Shape0/40
Timing0/20
Where it ends0/40
Direction0/20

Spot on, but called late

56 crayons

A great line, sealed halfway through the round, with half of the round's movement still to come. Only that half counts, so the crayons are halved: calling early is worth more.

Shape35/40
Timing20/20
Where it ends38/40
Direction19/20
× 50% of the round covered
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