How to play
- 1Pick a period and a coin.
- 2Draw where the price goes, from the Now line to the end of the round.
- 3Send it. It's sealed, so nobody sees it until the round closes.
- 4When the round ends, your line is scored against the real price. Closer wins more crayons.
- One call per round.
- Call early: only the part of the round after you send is scored.
- Longer periods are worth more: hourly ×12, daily ×288, weekly ×2,016.
- A line that stops short holds its last price to the end.
Scoring
Out of 120, in four parts
- Shape 40: the ups and downs
- Timing 20: moves at the right times
- Where it ends 40: ending closer than no move would
- Direction 20: the right way, and how far
The same 5 minute round, called 7 ways:
1 / 7